The problem with higher levels of wild wolf bandana in MapleStory(Part Two)

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The problem with higher levels of wild wolf bandana in MapleStory(Part Two) Empty The problem with higher levels of wild wolf bandana in MapleStory(Part Two)

Post  Admin on Mon Mar 08, 2010 11:54 pm

The problem with higher levels of wild wolf bandana in MapleStory(Part Two)
You also meant it is unfair for people that don't go on as often as other do in MapleStory,1-4 hour range w/o 2x/4x training and you're also talking about higher leveled(maplestory powerleveling)people.As seen from the picture of the hat,it is untradable.Some people want to have it on their main content.


If you know it is only +3 stats more than a zhelm but you still want it.It's still a better than a zhelm.You agree that would be nice if you got a few tokens per level(maplestory gold)or something.1 token for level 1-30,2 for 31-50 something like that.You'd like for your level 50 cleric and not sure you can pull it off. With nice reward,but will be a challenge.You don't wanna make a new char just to get it that can't keep up on your actives.


It's a livling event.That's means it's obviously to mainly help lower levels.And why can't people make an event mule for these items?You could plan on making several dozen event mules for the chaos scrolls unless Nexon pulls some magic out of their asses and makes them untradeable,too.

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